🎮 Game development studio

Custom games. Solid systems. Real tricks. ألعاب مخصّصة. أنظمة متينة. حِيَل حقيقية.

Trick is a game development studio. We build custom games, multiplayer, gameplay systems and game AI across Unity, Unreal and Godot — clever solutions and clean code you own. تريك استوديو لتطوير الألعاب. نبني ألعابًا مخصّصة، وأنظمة أونلاين، وأنظمة لعب، وذكاءً للأعداء عبر يونيتي وأنريل وغودوت — حلول ذكية وكود نظيف تملكه.

40+games & prototypes shipped
3core engines mastered
100%code you own
Engines & tech we ship with
Unity Unreal Engine Godot C# C++ GDScript
// what we build

Services

Full-stack game development, from a first prototype to a shipped, polished build.

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AI & Enemy Behavior الذكاء الاصطناعي وسلوك الأعداء

Behavior trees, state machines, pathfinding and perception that make enemies and companions feel alive. أشجار السلوك، وآلات الحالة، وإيجاد المسارات، وأنظمة الإدراك التي تمنح الأعداء والرفاق إحساسًا بالحياة.

fromيبدأ من 12,000 SAR Start
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Custom Game Development تطوير ألعاب مخصّص

Full projects or prototypes from concept to polished build — scope definition, vertical slices and complete production support. مشاريع كاملة أو نماذج أولية من الفكرة حتى النسخة المصقولة — تحديد النطاق، والشرائح العمودية، ودعم إنتاجي متكامل.

fromيبدأ من 35,000 SAR Start
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Gameplay Programming برمجة أنظمة اللعب

Mechanics, player controllers, inventory, progression, combat and the tools that make them maintainable. الميكانيكا، وأنظمة تحكّم اللاعب، والمخزون، والتقدّم، والقتال، والأدوات التي تجعلها قابلة للصيانة.

fromيبدأ من 14,000 SAR Start
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Godot Development & Porting تطوير غودوت والنقل بين المنصّات

Godot development in GDScript/C# and porting existing titles between engines and platforms. تطوير بمحرّك غودوت باستخدام GDScript وC#، ونقل الألعاب القائمة بين المحرّكات والمنصّات.

fromيبدأ من 15,000 SAR Start
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Multiplayer & Networking الأونلاين والشبكات

Netcode, synchronization, lobbies, matchmaking and dedicated servers that stay smooth under real player load. برمجة الشبكات، والمزامنة، والغرف، والمطابقة، والخوادم المخصّصة التي تبقى سلسة تحت ضغط اللاعبين الحقيقي.

fromيبدأ من 25,000 SAR Start
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Unity Game Development تطوير ألعاب يونيتي

Production-grade Unity development for 2D and 3D games across mobile, PC and console — clean, performant C#. تطوير احترافي بمحرّك يونيتي لألعاب ثنائية وثلاثية الأبعاد على الجوال والحاسب والكونسول — بكود C# نظيف وعالي الأداء.

fromيبدأ من 18,000 SAR Start
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Unreal Engine Development تطوير محرّك أنريل

High-fidelity Unreal Engine work in C++ and Blueprints — gameplay systems, rendering and shipping builds. تطوير عالي الجودة بمحرّك أنريل باستخدام C++ والمخطّطات (Blueprints) — أنظمة لعب، وإخراج بصري، ونسخ جاهزة للإطلاق.

fromيبدأ من 22,000 SAR Start
// selected work

Recent projects

A few things we've built for indie teams, studios and publishers.

Puzzle Platformer · Unity

A vertical slice that closed a publisher deal

We turned a rough prototype into a polished, pitch-ready vertical slice in six weeks — the build that landed the funding.

Funded to full production
Co-op Shooter · Unreal

Rollback netcode for 64-player battles

Dedicated-server multiplayer with client prediction and lag compensation that stays smooth under real player load.

64 players · <50 ms feel
Action RPG · Godot

Enemies players actually respect

Behavior trees, perception and squad tactics that make every encounter feel alive instead of scripted.

+38% average session length
// how we work

From idea to shipped build

A clear, milestone-driven process with playable builds at every step.

01

Discovery & scope

We map your idea, constraints and target platforms into a clear, costed plan.

02

Development sprints

Short sprints with playable builds, so you see real progress every week.

03

Review & iterate

You play, we refine — mechanics, game feel and performance until it's right.

04

Delivery & ownership

A shipping build plus full source and assets. The code is yours to keep.

Frequently asked questions

What does a typical project look like?
Discovery and scope, then short development sprints with playable builds, review and iteration, and a final delivery with source, assets and support.
Do we own the code and assets?
Yes. On final payment you receive full ownership of all source code and assets we produce for you — no lock-in.
Which engines do you work in?
Unity, Unreal Engine and Godot — plus porting existing titles between engines and platforms.
How do you price and bill projects?
Per scope, quoted up front and split into milestones. We issue a simplified (non-VAT) invoice for each milestone.

Start a project

Tell us about your game. We reply within one business day.